


A variation on Race to the Top. Although this layout is shorter, but zig-zags more and is better for spectators to see what is going on.
Preparation:
You start the game by setting the columns to the heights in the above picture (orientation and starting height are not important, so long as the columns are at the relative heights as those depicted) and place a small cube in the two lowest corners. A higher level board is better lit, but a lower level board allows spectators to view the game better (see attatchments). The columns with white numbers are not part of the game, but serve to sperate the two sides and can serve as on-board spectator seating. Alturnativly you could try lowering these unused columns and turning off the Forcefield to add a little danger to the game (see attatchment "Zigerat Race Pitfall.txt")
Rules:
2. You may only move the column your cube is on up or down 1 step from the original starting position (you may move it as many times as you wish, so long as you remain in the +/- 1 step range).
3. If your cube gets caught in a corner you may stand on it closest to the edge and move the column up and the cube should be freed. If your cube falls though the column irretrievably you are entitled to stop the game until a new cube is acquired and moved to the column you lost it on.
4. You may not move any column but the one your cube is on. Moving your opponents columns will result in disqualification.
5. If you push your cube onto you opponents side at any time you immediately forfeit the game.
6. The winner is the first person to get their cube on the top column and moved the said column up one, effectively taking it out of your opponents +/- column range.
Also see the variation of this "Race to the Top".

| Attachment | Size |
|---|---|
| Zigerat Race high.txt | 94 bytes |
| Zigerat Race low.txt | 76 bytes |
| Zigerat Race Pitfall.txt | 92 bytes |
Comments
Might I suggest a variant on
Might I suggest a variant on this game:
Instead of assigning the center "8,7,6,5" columns as unused, why not arrange them as "11,12,13,14" and make the "14" column the goal! Alternately, the grid can be left as is, and make the center "5" column the goal, so that at the end you have to go down for the last and quick leg of the game, but you would have to avoid kicking your block off the edge.
This way, if players reach the "10" block around the same time, it's a fight!