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Marker-hybrid


Falling Race

This is a simple idea that occurred to me while fiddling around with Jalak. Setup is fairly simple. You do need one Jalak Marker Mission. The best way to create it (for this game) is to set the columns to the top, and once they are there, set them to the bottom. As you and columns descend, run around placing Markers at random. Do this twice, and what you will be left with is a lot of Markers all floating randomly in the air above Jalak. Before you play the game itself, set the columns back to the top.

Playing the game is very simple. You can have as many players as you want, but ideally you should also have one impartial explorer acting as referee. The referee gives a count of 1,2,3 and sets the columns to the bottom. As they descend, players race around to try to collect the Markers that will appear to be rising out of the ground. The goal is not to get all of the Markers, but just to get as many as they can before they hit the bottom (and are thus no longer to reach any of them).

At the end, players count up their Markers and the player with the most wins the race. You must of course rely on the players' honesty, unless you want to name each Marker individually and have them PM all the names to you afterwards (and this would be extremely tedious)

JWPlatt's Jalak Joust

JWPlatt's Jalak Joust requires no saved configuration, but does require a prepared marker quest. I have prepared a marker quest which can be requested at KI # 33109.

Combine marker hunts with Jalak. The first to capture all markers wins in a competition where it's a free-for-all on clicking the pillars and dropping blocks to impede others. Some markers might be in mid-air. Some might be embedded somewhere in the structure to be revealed. The last marker should require a jump to one of the four obseration areas. Start with any pillar configuration - all up, all down, or randomized. Use as many players as you like because everyone has their own set of markers. May the best hunter-clicker win.

I set one marker while standing in the center of each pillar at a random height, plus one marker on only one of the observation areas. That's 26 markers total, but more could be set while the pillars are moving or while jumping. The last marker on an observation area makes the jump a commitment to win and end the game.

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