
Intro and Objective:
Starting on the opposite corner pillar from your opponent, you must somehow find your way across and to reach your opponents starting pillar before they beat you to it. Each player can pick ONE of the following actions on their turn; They can Move to an adjacent pillar which is on the same level they are on (no diagonals), They can raise a pillar, or lower a pillar so that they may either set up for a future move, or to block their opponent from making a move.
Gameplay:
1. First, the two players must choose and stand on any of the 4 corner pillars. But it has to be opposite from the opponents pillar. So if you chose to stand on green, then your opponent would be on blue.
2. Hit the button that randomizes the pillars, and when the pillars stop moving the game can begin. The person who ends up on the highest pillar goes first (or you can work something out on who goes first).
3.On a players turn, they can only choose one action to take. This is either to make a move to another pillar that is adjacent to them and on the same level, or to raise or lower a pillar of their choice.
4.There is a special move that can be made. If a player lands on the middle pillar (the one with the sparkly mark) they can choose to hit the randomize button to shuffle the pillars around. This can either aid that player, or just make things worse on their part.
5. first player to reach the opponents symbol wins.
Other Rules:
*. Players may raise or lower the pillar they are standing on, as well as their opponents.
*.Players may NOT move the same pillar their opponent just moved.
*. No sea-sawing moves, like if you move your opponents pillar and they move yours, then you move theirs again, and so on and so on...
*. Only a player who lands on the middle pillar can activate the 'randomize pillar' control
*. No jumping
leave comments for things not understood or if you think you have ideas that can make this a better game!
This is not really a game as much as it is a cool thing to watch. This was discovered (I think) by Andylegate, not me. I'm just posting it.
Simply raise all the columns to the highest position, and lower the middle one to the bottom. This can be a bit tricky, but it's doable. It doesn't have to be all the way down, mid-level will work.
Now fill up the hole with as many jalakblocs as will fit. Avoid large blocs, they aren't very fun...and obviously, it's really hard to get the long blocs in the hole, so don't bother with them. The rest should work fine :)
once you have the maximum of each type of fitting bloc in there, simply lower all the pillars to the bottom. Once you reach the blocs, they start getting pushed through the hole, and it looks like the ground is erupting blocs. Very cool to watch.
A variation of this is to use all large cube blocs, then jump into the hole after them and flatten the columns, you end up standing on a tower of blocs. Very fun :D

This game was created by Cyan's own Greydragon. The rules are simple. You get 19 of your closest friends and stand on the board thusly:

The pillars are all set at the same elevation, there are no Jalakblocs. Each team has "A King, two rooks, two knights and 5 pawns." The arrangement is derived from standard chess. The King of each team stands in the center of the "home row," flanked by two knights. Rooks stand at each corner, and the remaining players are pawns.
It might be useful to devise uniforms, or things might get confusing. :-)
Play is organized by each team's King, and proceeds like standard Chess.