
Create a line of 3, 4, or 5 pillars in a row - in three dimensions.
Rules:
Variations:
(The only requirement for Jalakblocs is the meaning must be clear. [X] in a row is meant to be a game of simple rules after all!)
Note: Eventually, I will try to add diagrams using the official images provided here. For now, attached are two images demonstrating what win conditions would look like (and please pretend [X]-in-a-row_WinConditions.JPG is not starting on middle ground...)
Setup:
Set all the columns on the bottom. Each player goes to a corner. You can play with up to 4 players but with the size of the Jalak board, having only 2 players really is best.
Gameplay:
Players take turns moving. On a player's turn, he moves the same way a knight moves in chess--2 spaces in one direction, and 1 space in a perpendicular direction. For example he could move 2 spaces "north" and then 1 space "east" or "west". Whatever space he lands on, he raises that tile one step to indicate it is no longer "safe". This is the ONLY tile he may manipulate, and he MUST raise it when he lands on it. Players are forbidden to ever lower a tile. Players may never "land" on a tile with another player, but they can pass through other player's tiles on their way to their destination tile. If a player lands on a raised tile (in other words, a tile that has been visited already) he loses the game. Note that players CAN safely walk over a raised tile on their way to a "safe" one, but if they END THEIR TURN ON AN ALREADY-RAISED TILE, they lose. The goal, then, is to survive as long as you can jumping from safe tile to safe tile, while all the time tiles are becoming unavailable because every time a tile is visited, it is no longer safe afterwards. Clever players will find ways to "block" other players by landing on tiles available to them and using strategy to decide which tiles to go to (and thus raise).
This is a simple idea that occurred to me while fiddling around with Jalak. Setup is fairly simple. You do need one Jalak Marker Mission. The best way to create it (for this game) is to set the columns to the top, and once they are there, set them to the bottom. As you and columns descend, run around placing Markers at random. Do this twice, and what you will be left with is a lot of Markers all floating randomly in the air above Jalak. Before you play the game itself, set the columns back to the top.
Playing the game is very simple. You can have as many players as you want, but ideally you should also have one impartial explorer acting as referee. The referee gives a count of 1,2,3 and sets the columns to the bottom. As they descend, players race around to try to collect the Markers that will appear to be rising out of the ground. The goal is not to get all of the Markers, but just to get as many as they can before they hit the bottom (and are thus no longer to reach any of them).
At the end, players count up their Markers and the player with the most wins the race. You must of course rely on the players' honesty, unless you want to name each Marker individually and have them PM all the names to you afterwards (and this would be extremely tedious)

Intro and Objective:
Starting on the opposite corner pillar from your opponent, you must somehow find your way across and to reach your opponents starting pillar before they beat you to it. Each player can pick ONE of the following actions on their turn; They can Move to an adjacent pillar which is on the same level they are on (no diagonals), They can raise a pillar, or lower a pillar so that they may either set up for a future move, or to block their opponent from making a move.
Gameplay:
1. First, the two players must choose and stand on any of the 4 corner pillars. But it has to be opposite from the opponents pillar. So if you chose to stand on green, then your opponent would be on blue.
2. Hit the button that randomizes the pillars, and when the pillars stop moving the game can begin. The person who ends up on the highest pillar goes first (or you can work something out on who goes first).
3.On a players turn, they can only choose one action to take. This is either to make a move to another pillar that is adjacent to them and on the same level, or to raise or lower a pillar of their choice.
4.There is a special move that can be made. If a player lands on the middle pillar (the one with the sparkly mark) they can choose to hit the randomize button to shuffle the pillars around. This can either aid that player, or just make things worse on their part.
5. first player to reach the opponents symbol wins.
Other Rules:
*. Players may raise or lower the pillar they are standing on, as well as their opponents.
*.Players may NOT move the same pillar their opponent just moved.
*. No sea-sawing moves, like if you move your opponents pillar and they move yours, then you move theirs again, and so on and so on...
*. Only a player who lands on the middle pillar can activate the 'randomize pillar' control
*. No jumping
leave comments for things not understood or if you think you have ideas that can make this a better game!