Explorer Login

4 teams


Jalak Ball

TEAM OPTIONS: 2 Teams required to play, but up to 4 teams can play.
SETUP: The Ref of the game must raise the four corner tiles once, that way there is an area for the teams (composed of 1 player each team or 2 players per team) to stay at. There must be 1 player/Referee who keeps score and controls the field and only that one person may control the field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NORMAL PLAY RULES: When the Ref (player and score keeper) drops the blue JalakBall to the center, All players must attempt to kick the ball into the opposing team goal area (identified by the symbol color on the raised columns tiles). The Red team's goal line is from the Red corner to the Green Corner, The Green corner's goal line is from the Green platform to the Yellow Platform and so on:
Photo Sharing and Video Hosting at Photobucket
When the Ball is kicked to an opposing team's forcefield (look below for Deathmath rules), the team that kicked it in scores. The ball must hit the forcefield and doesn't have to go through it. When the ball hits the forcefield, the Referee then removes the ball and drops it again. The first team to reach the set number of points wins.
OPTIONALS(Enforced by Referee) : Goalies are Optional, for 2 player teams (one kicking the ball one defending the goal)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DEATHMATCH RULES:
The Forcefield in the JalakField is disengaged and any team mate (not including the referee, unless he/she falls, and is the only player on the team, then they can no longer play but remain Referee) that falls off the arena is disqualified and cannot return to play or recieve an invitation back until a new game begins . This means if you have 2 players on one team, and one player falls off, only the other player can participate this game. The Above normal match rules are then enforced (without forcefield).
OPTIONALS (enforced by Referee) : Goalies ^explained above. Players can all control the field.

Hope you enjoy and please feel free to drop me KI mail if you have any questions. My KI number is 8896669 and name is Alex-Macintosh. Hopefully soon I'll have a file saved so it can be made availible to load with a KI command.

Please do not claim this game as your own but ask if you'd like to share the rules on another site, via KI mail.

JKC's picture

Fortress Retreat

Intro/Objective:
Fortress Retreat is an exciting and fast-paced game that will push your reaction time and jumping skills to the limit.
Four teams of 2 or more people... BY(BlueYellow), RB(RedBlue), GR(GreenRed), and YG(YellowGreen)... will start off on the arena so that the teams are all scattered up. When the pillars start moving, it's up to you and your team to find your way to the edge and jump to your team’s fortress before the other teams do.
When everyone from a team has successfully jumped to the appropriate fortress, then that team has won and the round is over.
The winning team is rewarded with one of the five jalakblocs which can be kicked over to their fortress for safe keeping after a round. The first team who collects all five of the jalacblocs wins the game.

(This game can also be played with 2 or 3 teams and you can also change the team names to just Blue, Red, Green, and Yellow, too, if it makes it easier.)

Gameplay:
1. Make up 4 teams and change your clothes to match the color of your team (ie. team YG could wear a yellow top and green pants). Also, select two judges who will watch and control the pillars from the forts.
2. Flatten the arena and have all the teams scatter themselves on the grid. The judges must be off to the side and clear from the arena. *obviously the jalakfeild must stay off*
3. When everyone is in place, the judges will press either the 4th or 5th 'randomize pillar' buttons in the KI. However this does NOT mean the game has started. the Judges will say "GO!" 4 or 5 seconds after the pillars start moving, so the pillars are at least a little mixed up.
4. Players must now navigate their way through the maze of moving pillars to the edge of the arena where they will jump off onto the right fortress with the team colors.
5. Once all the players of one team are on their fort, they have won that round. Judges will raise the floor to the top and spawn 1 of the 5 jalakblocs which will then be kicked over to the fortress of that winning team for safe keeping.
6. The floor is reset and a new round begins.
7. the first team to complete 5 round and collect all 5 of the jalakblocs wins the game.


Rules:
*. Players are not allowed to touch the pillar or Jalakbloc controls during the game.
*. Forcefeild must stay off
*. If a player falls off into the jungle below, then most likely their team will lose that round, but if they manage to link back into the game fast enough, they can give it another shot.
*. Judges must keep the pillars moving continuously throughout a round.

Tips and Hints:

use the colored markings on the pillars to help navigate yourself when you can't determine which direction you need to go.

It is helpful to get a running start off the edge so that you can clear the jump onto a fort.

make sure you jump when you are high enough. Jump from a low pillar and you will most likely fail the jump.

Syndicate content