
A very simple but fast paced ball game.

Teams and Players
This is a game for two teams, each team can have from one to as many players as you like!
Setting up the game
First turn on the jalakfield, then load the rong.jalaball column file with the command:
/loadcolumns rong.jalaball
Once the columns are set, they are not moved at all for the duration of the game.
A single player from either team is elected to trigger the jalaball for each round of play (the 'dropper') for the duration of the whole match.
Objective
Get a jalaball into your own goal! The two team goals (yellow and red) are the single lowered columns in opposing corners.
Playing the game
1 Each team chooses a corner as their goal (yellow corner or red corner) for the duration of the whole match.
2 All team members start each round in their own goal (for example, if you are in the yellow team then you must stand in the yellow corner with the fish symbol).
3 When both teams are in position, the elected 'dropper' drops a single jalaball into the arena. When the jalaball lands, the round starts.
4 Players now jump out of their team goal and attempt to push the jalaball back into their own team goal.
5 Once the jalaball has been pushed into a teams goal, the round ends (the jalaball may be left in the teams goal, see Scoring).
6 Teams now return to their goal ready for the next round of play.
Scoring
Each jalaball that a team pushes into their own goal is one point.
A team that collects three jalaballs (three points) wins a set. When this happens, remove the three jalaballs from the goal and put a single small jalasquare in the goal to indicate a set has been won (see Tips for the suggested way to remove the jalaballs). The opposing team must also remove any jalaballs in their goal, so a new set can be started.
The first team to win three sets wins the game!
Tips
If you're like me, then you use both mouse buttons to run in moul, but this can result in accidental triggering of columns. I suggest using shift with your move forward key to run, and not use the mouse for the game.
If you want a more leisurely game, make people walk!
When a set is won, jalaballs must be removed from each teams goal. The easiest way I find to do this is to lower a column adjacent to your team goal (effectively making your goal bigger), turn off the Jalakfield, and push the balls into oblivion. Afterwards, just make sure you raise the column back up, and turn the Jalakfield back on!
The easiest way to put a jalablock (a small cube) in a teams goal when a set is won is to stand in the centre, face the goal where you wish to put the jalablock, step back very slightly, drop the jalablock into the arena and jump to 'head' the block into the goal!

Intro and Objective:
Starting on the opposite corner pillar from your opponent, you must somehow find your way across and to reach your opponents starting pillar before they beat you to it. Each player can pick ONE of the following actions on their turn; They can Move to an adjacent pillar which is on the same level they are on (no diagonals), They can raise a pillar, or lower a pillar so that they may either set up for a future move, or to block their opponent from making a move.
Gameplay:
1. First, the two players must choose and stand on any of the 4 corner pillars. But it has to be opposite from the opponents pillar. So if you chose to stand on green, then your opponent would be on blue.
2. Hit the button that randomizes the pillars, and when the pillars stop moving the game can begin. The person who ends up on the highest pillar goes first (or you can work something out on who goes first).
3.On a players turn, they can only choose one action to take. This is either to make a move to another pillar that is adjacent to them and on the same level, or to raise or lower a pillar of their choice.
4.There is a special move that can be made. If a player lands on the middle pillar (the one with the sparkly mark) they can choose to hit the randomize button to shuffle the pillars around. This can either aid that player, or just make things worse on their part.
5. first player to reach the opponents symbol wins.
Other Rules:
*. Players may raise or lower the pillar they are standing on, as well as their opponents.
*.Players may NOT move the same pillar their opponent just moved.
*. No sea-sawing moves, like if you move your opponents pillar and they move yours, then you move theirs again, and so on and so on...
*. Only a player who lands on the middle pillar can activate the 'randomize pillar' control
*. No jumping
leave comments for things not understood or if you think you have ideas that can make this a better game!

Objective
This game is similar to Fortress Retreat...
The object of the game is to be the first team to--as the title says--link out! Two teams of 4+ people will be created, each team (red and blue?), will have 1 Linker who will be responsible for linking all the members of their team to his/her Relto by using the 'share book' option. Much like Fortress Retreat, there will be a judge who will jump off to the side and control the pillars by continuously pressing the 'randomize' buttons in the KI menu. When the Judge says "go", the players must find their teammates and their teams Linker throughout the maze of moving pillars and clear the arena before the other team does. The first team to completely link out from the age wins.
One way the judges can confirm if a team has won or not is if the team leader links out last after linking everyone through and taking a group picture, then sending it to the judge...
Or because someone might crash while linking, I might just make it so that the first team to have all their names clear from the 'Age Players' list will win. I'm not completely sure of the exact rules yet, so if there is anything you want to add you can post comments below...
Setup: Set the playing field up as shown in the picture.

Object: Push the opposing team's bridge into one of the pits, or have both your opponents fall in any of the pits.
Gameplay: There are 2 teams. Each team has its own bridge, which is the bridge closest to the side the team begins on. Teammates will start in the corners of their side.
Players may not jump the pits. The only way they can get across is by crossing the bridges.
Teams will use both offense and defense. Offense is trying to push the opponent's bridge so it falls into a pit. Defense is pushing your own bridge in a way that counters the opposing teams efforts to push it into the pit and makes the bridge more stable. A team can play with one offensive player and one defensive player, or both teammates can assume both roles if they want. Its all up to them.
If a player falls into one of the pits, they are out of the game. If both members of the same team fall into the pit, the team loses.